the executive director and art director of Wilds. A section of our interview aired today during our PC Gaming Show: Most Wanted, where Fujioka explained the Monster Hunter team's hopes for Wilds ...
While Monster Hunter Wilds hasn't introduced a concept as wild as Mega Evolution ... be incredible to see in Monster Hunter's scale and art style, so it would be an incredible Pokemon to take ...
Capcom has announced the dates for Monster Hunter Wilds' next beta test. The first beta test held in November beat Monster Hunter World's all-time peak player count in just one day, so it's safe to ...
A lot of my fellow games journalists recently published their Monster Hunter Wilds previews, fresh off of visiting Capcom in Japan. Not me, though, I was sitting at home. I’m not jealous ...
At the recent Monster Hunter Wilds preview event, Game Rant spoke with executive director/art director Kaname Fujioka (via a translator) about how Capcom approaches designing new monsters but also ...
executive director/art director Kaname Fujioka, and director Yuya Tokuda (via a translator), I had to ask about the food in Monster Hunter Wilds. The cheese pull was THAT good. Laughing ...
The team calls this strange gray tube Murmurs of a King; it's an instrument Capcom created specifically for the Rey Dau, a ferocious beast that players will hunt in Monster Hunter Wilds.
I’ve played the opening five hours of Monster Hunter Wilds and can’t wait to play more. That’s a massive change from how I’ve typically felt after playing previous games in the series.