It's been announced that all future Halo games are being built on Unreal Engine 5, and I think that might be exactly what the ...
Halo has been reborn in Unreal Engine 5 with incredible next-gen visuals, and the new Halo Studios are working on multiple upcoming Halo projects.
Halo Studios released a video to inspire fans and reveal the series' jump to Unreal Engine 5. But the video is more ...
Halo Studios is also moving away from its in-house Slipspace engine to Epic's Unreal Engine 5 for ... One of these may have already been revealed, as a recent report claimed that Xbox is working ...
The switch to Unreal Engine 5 ... s Halo: Combat Evolved armor are the reasons players believe Xbox’s shooter is coming to PlayStation. On the Gaming Leaks and Rumors subreddit, one user ...
Xbox’s flagship gaming franchise Halo is moving to Unreal Engine, leaving behind its one-and-done Halo Infinite ... that the move for Unreal Engine 5 sets the Halo franchise up for better ...
Xbox studio 343 Industries has announced a rebranding, with a move to Unreal Engine 5 and the promise of multiple new Halo titles ... to try and replicate. ‘One of the primary things we ...
It's hard to deny that things have been a little tough for the Halo franchise as of late. While Halo Infinite is still being supported by 343 Industries and SkyBox Labs, it appears that Xbox is ...
Using Slipspace, instead of an off-the-shelf alternative, was said to be one of the main reasons for Halo ... Xbox it would’ve been a nightmare trying to port it over to the PlayStation 5 ...
Halo 5: Guardians disappoints after a promising start ... you’ll see why this franchise is considered one of the best FPSs ever made. However, there have been so many entries in the series ...
Over the weekend, Microsoft and 343 Industries announced the developer is changing its name to Halo Studios. Revealed alongside a new video, the developer will move away from its Slipstream engine ...
One hope for making the jump to UE 5 is that ... recent past. Halo Infinite went through a notoriously challenging development cycle, including missing the launch window for Xbox Series X/S ...