A preview of the upcoming S.T.A.L.K.E.R. 2 shows its focus on non-linear storytelling and responsiveness to player choice. It shows how small decisions can branch questlines in unexpected ways.
Halo Infinite almost had a battle royale game mode, and a former developer said it would have been a game changer if it had ...
With exclusive access to the long-awaited return to the Zone, we spend hours going hands-on and talking with the dev team ...
The lore of the Halo franchise has always been fascinating, and the IP's future narratives seem to be deeply tied to the ...
The creator of the beloved Cursed Halo mod has released a new project that takes Master Chief and company on a pirate ...
This week, YouTuber and Kick streamer Jack Doherty crashed his $200,000 McLaren sports car while broadcasting, an event which ...
Halo Infinite 2 was supposed to be in development, but the switch to Unreal Engine 5 caused the project to be canceled. The ...
There's a whole table (which you can find below) detailing the various similarities between Martineau's work and Destiny 2's ...
The new move from Slipspace to Unreal Engine for new Halo games could result in PS5 releases of upcoming projects.
Bloober Team's Silent Hill 2 remake can be a rough ride for weaker PCs, but with the right settings, can be forced to run far ...
Following a nightmare development cycle and lengthy delays, Halo Infinite dropped in December 2021 ... using Unreal Engine 5 ...
Xbox is considering porting its iconic Halo franchise to other platforms ... platforms would be easier to work with than ...