The first Starfield expansion has a more traditional flavor to it, yet the core issues and limitations remain untouched, so ...
In a recent interview, Nesmith explained that large developers like Bethesda are fully aware their games are riddled with ...
Skyrim lead designer Bruce Nesmith explains why Bethesda switching to Unreal may not be the upgrade fans think it would be.
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
Is Bethesda Game Studios getting too big for its own good, making game development more difficult and complex? That seems to be why one former veteran Bethesda game developer thinks. ZeniMax Media ...
Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won't move to a ...
NEARstudios, a newly launched indie game development studio, has announced its first game. Hawthorn is “a nostalgic co-op ...
The release of Shattered Space marked my first return to Starfield since September of last year. More than a year removed ...
One Bethesda developer has responded to fan concern around Starfield and its poorly received DLC, Shattered Space.
Former Bethesda, BioWare, and Naughty Dog developers have joined forces and unveiled new US-based company Near Studios.
One of the reasons you’ll see bugs in something like a Bethesda game release is how complex these titles are. Bruce noted ...
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