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Unreal Engine and Unity may be the most popular engines for game developers today, but there are still some who try to go ...
CB: What mocap technology did you use for SPINE, and how did it influence the realism and fluidity of the character animations? Evgeniy Khapugin: We use every motion capture tool ...
Review: Monster Energy Supercross 25 feels very familiar, but it's undoubtedly the best entry in the series yet.