ARM has made its ASR upscaling technology available to the public, with plugins for Unreal Engine and Unity on the way.
While Nvidia’s RTX 5070 still impresses with features like DLSS4, AMD’s fresh take with FSR2, FSR3, and the gradual rollout of FSR4 provides a strong alternative—especially for those looking ...
Even though Nvidia’s RTX 5070 still holds some ground with features like DLSS4, AMD’s new implementation of FSR2, FSR3, and the slowly implemented FSR4 offers a strong alternative for those ...
DLSS support has been added "as an FSR2 alternative for temporal anti aliasing and upscaling". Soul orbs have been reworked so that they now visibly fly toward players when collected, but also ...
Arm ASR: Bridging the gap between performance and fidelity The foundation of Arm ASR lies in the adaptation of AMD’s FidelityFX Super Resolution 2 (FSR2) technology. FSR2 was initially designed to ...
The tool is known as an Optiscaler and it basically enables support for FSR2, FSR3, FSR4, and XeSS in games that already support NVIDIA’s DLSS technology, and vice versa. To provide an example, the ...
ASR is built upon AMD’s FidelityFX Super Resolution 2 (FSR2). Arm’s technique focuses on temporal upscaling methods, which takes data from multiple frames with lower resolution to produce higher ...
Can cause crashes or graphical bugs if the game does not play well with it. Temporal effects like TAA are fully intact. DLSS/FSR2 usually work completely fine with no ghosting in this mode. Fully ...
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A nice surprise! Control Ultimate Edition is set for a big update today to bring in a bunch of extra graphics features and tweaks along with some bug fixes. It currently works on Linux with Proton and ...