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'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'I get analysis paralysis when a map is covered with too many icons ... I've always known there are lots of problems to ...
Clair Obscur: Expedition 33 won't include a minimap for its exploration, though a compass will be added to the explorable world map for release.
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Exploration anxiety in GTA and open-world games: A challenge for developers, says Cameron WilliamsBy integrating secondary activities into principal missions and developing map design, game designers are able to urge ...
This course introduces students to the theory, history, and culture of Game Design through readings ... that provide critical perspectives on existing projects in the world of interface design.
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