While most coffee shops are filled with solitary laptop warriors, board game cafes buzz with groups of friends and strangers ...
In a sample of 97,602 people in Japan in 2020-2022, they find that “game console ownership, along with increased game play, ...
People want to do something, to feel something. That can be mental, emotional or physical stimulation. You can feel all three by playing a ... it’s easy to see why board game cafes have become ...
While most coffee shops are filled with solitary laptop warriors, board game cafes buzz with groups of friends and strangers alike, engaged in animated discussions and strategic gameplay.