The first Starfield expansion has a more traditional flavor to it, yet the core issues and limitations remain untouched, so ...
Bruce Nesmith says Todd Howard is "a big proponent of the interface vanishing if you’re not doing something that needs it to ...
Skyrim lead designer Bruce Nesmith explains why Bethesda switching to Unreal may not be the upgrade fans think it would be.
The release of Shattered Space marked my first return to Starfield since September of last year. More than a year removed ...
In a recent interview, Nesmith explained that large developers like Bethesda are fully aware their games are riddled with ...
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
Fallout and Skyrim veteran developer Nate Purkeypile describes why he left Bethesda Game Studios while it was in ...
One of the reasons you’ll see bugs in something like a Bethesda game release is how complex these titles are. Bruce noted ...
Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won't move to a new game engine - and explained why it doesn't need to. Speaking in a ...
NEARstudios, a newly launched indie game development studio, has announced its first game. Hawthorn is “a nostalgic co-op ...
A recently announced life sim has strong Stardew Valley and Skyrim vibes, and it looks like an excellent pick for fans of ...